About Us
Hello, we’re Mr. and Mrs. Goulden. We’ve both been teaching in primary schools and leading computing for over a decade. During the COVID pandemic, we searched for educational tasks for our 2-year-old but struggled to find interactive touch-screen experiences without ads or pop-ups. So, using our coding experience, we created a few touch-screen games to teach our child basic touch control. They loved it and wanted more, so we made more games and put them on this website for easy access. After sharing with friends and family, we realized others enjoyed them too and have continued making games long after lockdown. Our now 5-year-old still tests them and gives us honest feedback!
We then turned our attention to the future of computing education and developed the Goulden Time computing curriculum. It’s essentially a highly customizable framework designed to meet the specific needs of each school. Unlike generic curriculums, Goulden Time provides a comprehensive suite of resources, tools, and documentation that empower school leaders, enhance teacher capabilities, and equip students with essential skills for the evolving technological world.
Play and Play+ (Ages 2-3)
100% FREE educational games with no ads or pop-ups—ever! We firmly believe children should never be exposed to ads, so our games will forever remain ad-free. We continue to expand our range of free games regularly, as these early learning points lay a key foundation for the primary school computing curriculum. Our games are designed with subtle progression techniques to build foundational computing skills, often without the user even realizing it.
EYFS Computing Curriculum (Ages 3-5)
The Goulden Time EYFS computing curriculum for Nursery and Reception builds on knowledge gained from our touch-screen games. It introduces the seven strands of computing that form the foundation of the Goulden Time curriculum. This curriculum outlines 36 teacher-led sessions that integrate seamlessly into continuous provision activities, suggesting home learning opportunities and listing the objectives, skills and knowledge to be gained.
KS1 and KS2 Computing Curriculum (Ages 5-11)
How Does It Work?
The Goulden Time computing curriculum is structured into three tiers, allowing schools to tailor resources to their needs:
• Tier 1: Foundational Resources
Includes Intent, Implementation, and Impact documentation, detailed knowledge statements, and greater depth challenges with model answers.
• Tier 2: Comprehensive Planning Tools
Offers curriculum expansion resources, Ofsted-ready materials, visual progression ladders, knowledge organizers and assessment trackers.
• Supplementary Resources
Step-by-step lesson plans aligned with Tier 1 knowledge statements and supported by Tier 2 resources.
What Does My School Need?
• Scenario 1: Confident Computing Lead, Skilled Teachers
Recommended Resources: Tier 1
Ideal for confident leads and skilled teachers needing foundational starting points and tools to create a strategic overview and effective lesson plans.
• Scenario 2: New to Leading Computing
Recommended Resources: Tier 1 and Tier 2
Essential for new leads needing comprehensive support to implement a curriculum, with planning tools and resources to guide teachers.
• Scenario 3: No Existing Curriculum, Inexperienced Teachers
Recommended Resources: Tier 1, Tier 2, and Supplementary Resources
Perfect for schools lacking a curriculum and teachers needing guidance, offering a robust curriculum with detailed lesson plans and high-quality resources.
Aims and Roadmap
Transparency
First and foremost, we are educators. Anything that can support schools is our top priority. The more we expand the site and can dedicate time to it, the more support we believe we can offer.
Creation of a Play+ Section - Subscription-Based
Currently, we cover website costs ourselves. To maintain our ad-free commitment, we plan to introduce a subscription-based Play+ section. This will contain more games, with every free game on Play being supplemented by two on Play+. We intend to keep subscription costs low to ensure continued accessibility for all.
Custom Computing Curriculum Support for School
Further down the line, we aim to provide in-person support to schools using our curriculum packs by running workshops with computing leads to help implement it effectively.
Contact Us
If you have any questions, purchase requests or comments about our games, resources or computing curriculum packs, please fill out the form below. Additionally, if you have suggestions for new interactive games or resources that you'd like us to create, or ways to enhance our existing ones, please get in touch.