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Our Interactive Learning Systems are structured, whole-class approaches designed to turn curriculum content into engaging classroom experiences. Built and tested in primary schools, these systems combine challenge, collaboration and discussion to develop subject knowledge alongside digital fluency, problem-solving and confident oracy. Some are digital tools, others are physical classroom games or workshop-led experiences — but all are designed to be clear, purposeful and ready to use in real classrooms.

If you’d like to find out more about any of these systems, arrange a demonstration, or discuss trial opportunities for your school, feel free to get in touch. Many of these ideas are continuing to evolve through classroom use and I’m always keen to work with schools interested in exploring new approaches to teaching and learning.

Digital Learning Systems

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Interactive Digital Provision System (Play+)

A structured digital provision system for EYFS and SEN.

Purposeful, interactive digital experiences designed for continuous provision and whole-class engagement.

Focus:

  • ELG-aligned categorisation

  • SEN engagement pathways

  • 12-month school licence

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Virtual Puzzle Rooms (coming soon)

A curriculum puzzle room that turns revision into strategy.

Timed challenges. Collaborative problem-solving. Curriculum-linked puzzles.

Focus:

  • Digital delivery

  • Teacher facilitation guide

  • National Curriculum-aligned content

Whole-Class Strategy Systems

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The Geography Game

A live, whole-class economic and environmental simulation.

Ten countries. Limited resources. Trade negotiations. Population pressure. Every decision shapes success.

Focus:

  • Structured country profiles

  • Resource-generation mechanics

  • Curriculum-linked discussion prompts

  • Comprehensive teacher guide included

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The History Game (The Romans)

A civilisation-building battle for influence and legacy.

Competing Roman commanders. Expanding settlements. Strategic construction. Knowledge retrieval under pressure.

Focus:

  • Chronological retrieval mechanics

  • Curriculum-linked build system

  • Teacher guide for repeat implementation

Workshop-Led Learning Systems

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Picture Book Creation

A narrative and digital storytelling system for upper KS2.

Immersive story exploration. Structured discussion. Creative authorship.

Focus:

  • Pupils explore symbolism, figurative language and layered meaning within carefully crafted picture books.

  • Guided questioning develops confident oracy and deeper textual understanding.

  • Pupils build their own story around a central metaphor or symbolic journey.

  • Each pupil produces and published a completed illustrated picture book.

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Structured Problem Solving through Oracy

A discussion-driven reasoning system built on structured talk.

No worksheets. No screens. Just structured challenge and purposeful talk.

Focus:

  • Symbol-based communication mechanics

  • Facilitator guide

  • Repeatable classroom format

© 2026 by Mr & Mrs Goulden

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